Tag: Races

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  • Halflings

    To the casual observer, it may seem that the halflings, much like the gnomes, have no true home. This is a fallacy, though. The halflings are a river people, having first appeared and thrived along the banks of the complex river system and marshlands that …

  • Gnomes

    Much like the dwarves, the gnomes emerged from deep within the earth. While the dwarves seemed content to live on the boundary between the heart of Koeh and its surface, though, the gnomes were not. They ventured outward, discovering everything the world …

  • Dwarves

    Quite possibly the second oldest civilization in the world. The dwarves keep mostly to themselves, in their mountainous homes. While not necessarily xenophobic, their natural disinclination to travel, combined with the remoteness of their civilization, …

  • Elves

    The oldest mortal race. As far as any historical records can tell, the elves were the first to develop language, society, to build a network between settlements and come together as a united people. Today, they are, arguably, the pinnacle of civilization, …

  • Humans

    The youngest civilized race. Humans are a curiosity to the elves, their closest geographic neighbors. Not only for the speed in which they have developed, but also for ability to successfully breed with just about anything. The emergence of planetouched …

  • Races

    Playable races [[Dwarves | Dwarves]] - Reclusive master craftsmen [[Elves | Elves]] - The pinnacle of society [[Gnomes | Gnomes]] - Wandering tricksters [[Halflings | Halflings]] - Family-oriented wanderers [[Humans | Humans]] - Young and impulsive …

  • Aasiamars and Planetouched

    The stat modifiers of aasimar characters have been altered slightly, as shown below: Aasimars +2 Wis, +2 Cha, -2 Str Idyllkin +2 Con, +2 Cha, -2 Wis Angelkin +2 Str, +2 Cha, -2 Int Lawbringers +2 Con, +2 Wis, -2 Dex …